Computing
At Key Stage 3, Computing equips pupils with the knowledge and skills they need to use technology safely, creatively and effectively. The curriculum is knowledge-rich and practical, developing pupils’ understanding of computer systems, programming, digital literacy and problem-solving. Pupils learn how technology works, how to create digital content, and how to think logically and computationally, preparing them well for GCSE Computer Science, Creative iMedia and a technology-driven world.
Year 7
Term 1 – Introduction to Computing
Pupils begin Year 7 by learning how to use school computer systems confidently and responsibly. They are introduced to logging on, managing files, cloud storage and key platforms such as Office 365 and Canva. A strong focus is placed on developing typing skills and digital organisation. Pupils also learn about online safety, exploring the benefits and risks of the internet and how to stay safe online. Problem-solving and computational thinking are introduced through activities such as the Bebraschallenge and the iDEA award.
Term 2 – Computer Systems
In Term 2, pupils learn how computers work. They explore the difference between hardware and software and learn how devices input, process, store and output data. Pupils develop an understanding of the CPU, RAM and storage, and how these components affect a computer’s performance. They also learn about operating systems and why they are essential for devices to function effectively.
Term 3 – Spreadsheets
During Term 3, pupils learn how spreadsheets are used to model real-world problems. They develop skills in entering data, using formulae and performing calculations. Pupils are introduced to basic cryptography and encryption, helping them understand how data can be protected. This topic builds accuracy, logical thinking and attention to detail.
Year 8
Term 1 – Digital Graphics
In Year 8, pupils begin by studying digital graphics. They learn about colour theory, composition and the use of colour wheels, and explore how professionals design digital images. Pupils develop practical skills using graphics software, learning how to create, edit, reuse and improve digital designs while considering audience and purpose.
Term 2 – Animation
In Term 2, pupils explore animation and how it is created using industry-standard tools such as Blender. They learn about different types of animation, including stop-motion, and develop skills in creating 3D models, using materials, and applying keyframes. This topic encourages creativity alongside technical understanding.
Term 3 – Game Creation and Programming
During Term 3, pupils learn how games are designed and programmed. They explore key gaming terminology, objectives and audiences, and create their own interactive games using logical reasoning and programming concepts. Pupils begin to use conditional statements such as if, then and else, and learn how to improve and evaluate their work based on feedback.
Year 9
Term 1 – Text-Based Programming
In Year 9, pupils move on to text-based programming using Python. They learn how to write algorithms, use variables, and apply abstraction and decomposition to solve problems. Pupils develop debugging skills and learn why testing and commenting code are important. This term builds strong foundations for GCSE-level programming.
Term 2 – Web Development and Networks
In Term 2, pupils learn how websites are built using HTML and, where appropriate, CSS. They explore how web pages are structured, how tags are used, and how search engines affect website design. Pupils also study computer networks, learning about network types, hardware, protocols and security. They explore the advantages and risks of networks and how data is shared safely.
Term 3 – Cyber Security, Data Representation and Digital Literacy Project
In the final term of KS3, pupils study cyber security, learning how cybercrime occurs and how individuals and organisations protect data. They also learn how computers represent data, including binary numbers, images, character sets and Boolean logic. Pupils then complete a Digital Literacy Project, bringing together skills from across KS3 to create an online business or digital product using web design, graphics, video and sound. This project encourages creativity, independence and reflection.
By the End of Key Stage 3
By the end of Year 9, pupils will understand how computer systems work, how to write and debug programs, and how to create effective digital content for a purpose and audience. They will be confident, responsible users of technology with strong problem-solving skills and a clear understanding of online safety. Pupils are well prepared for further study at GCSE and for using technology effectively in everyday life.